![Shawn Astrom](/img/default-banner.jpg)
- 36
- 282 277
Shawn Astrom
Приєднався 19 січ 2009
What's up 3D peeps. This UA-cam channel will be dedicated to free CGI Quick tips and tutorials with a heavy focus on Cinema 4D and various 3rd party render engines such as Corona , Redshift, Arnold and Octane!
In addition we sell some pretty rad assets here shawnastrom.com/store another way to help support this channel!
Please subscribe and let's learn something together.
In addition we sell some pretty rad assets here shawnastrom.com/store another way to help support this channel!
Please subscribe and let's learn something together.
Redshift Volume Displacement
In this quick video I share how you can start to play with the new Redshift Displacement capabilities (programmable shading with volumes) and also how to quickly set up a planet using my new CG EXOPLANET maps.
Переглядів: 1 792
Відео
Speedup Redshift C4D Material Previews!
Переглядів 1,4 тис.Рік тому
Improve material previews and node interactivity by changing your preview resolution to 64x64 for any Cinema 4D materials. In this quick tip, I demonstrate how this helps while using Redshift's newer nodes.
CG HDRI now for Unreal Engine!
Переглядів 220Рік тому
We are thrilled to announce that our latest CG HDRI collections are now available on the Unreal Engine Marketplace! Unreal Engine Marketplace: www.unrealengine.com/marketplace/en-US/product/surreal-sunsets-cg-hdri-16k www.unrealengine.com/marketplace/en-US/product/dusk-skies-cg-hdri-16k www.unrealengine.com/marketplace/en-US/product/high-noon-cg-hdri-16k Please Follow us: Website: sastudios.xyz...
Unreal | Widget Reflector Application Scale
Переглядів 718Рік тому
Did you know you can change the UI scale of the Unreal Engine Editor?
CG TERRAIN | Plants using MoGraph
Переглядів 1,2 тис.Рік тому
In this rad tutorial I show you how to nicely spread around trees and plants using the MoGraph toolset with ultimate precision This one is a tad long so watch it 2x! Current collections of CG TERRAIN consists of Alien Terrains, Cratered Terrains and Epic Mountains and can be found here: sastudios.xyz/store Please Follow us: Website: sastudios.xyz/ Twitter: ShawnAstrom Instagram: ins...
Cinema 4D Style Navigation in Blender Say What?
Переглядів 3,1 тис.Рік тому
In this glorious free tutorial I show you that it is possible to not kill your hands and fingers if you are a tablet user inside of Blender! By applying Cinema 4Ds amazing 123 navigation in Blender you can now navigate the viewports without needing a 9 button mouse. There is one conflict with this navigation when in sculpting mode but can be resolved by adding an additional keymap outside of th...
CG TERRAIN | Intro Tutorial Basics
Переглядів 611Рік тому
In this tutorial I show you how to properly setup one of our new CG TERRAINS right inside of C4D using Redshift! Make sure and watch this one at 1.5x speed as it's a little longer than expected :) Current collections of CG TERRAIN consists of Alien Terrains, Cratered Terrains and Epic Mountains and can be found here: sastudios.xyz/store Please Follow us: Website: sastudios.xyz/ Twitter: twitter...
CG TERRAIN | SA STUDIOS Assets Trailer
Переглядів 913Рік тому
CG TERRAIN are several collections of stunning terrain maps that can easily be used in any 3D software or render engine. At a resolution of 16K per texture map the details in these maps are remarkable. Painstakingly hand crafted and processed so you don't have to. Simply load them up in your favorite 3D package or render engine just as you would any other PBR material. Current collections of CG...
Redshift Reference Node in C4D
Переглядів 3,8 тис.Рік тому
In this fantastic little video I show you a neat way to still use Cinema's classic shaders in Redshift's new node space.
Multiple assets to Asset Browser at once!
Переглядів 1,8 тис.2 роки тому
In this quick video I show you how you can add multiple files / assets to the new Asset Browser at one time.
Easily split out grouped models in Cinema 4D
Переглядів 17 тис.2 роки тому
Use the MoGraph Fracture object to do all of the work for you!
Save a UV Guide out of Cinema 4D for Quick Texturing!
Переглядів 24 тис.2 роки тому
In this quick tutorial you'll learn how to Outline Polygons in Cinema 4D so that you can easily create precise texture maps inside of an external app like Photoshop.
Easy Phyllotaxis using MoGraph
Переглядів 2,3 тис.2 роки тому
Did you know all you need is 1 cloner and 1 effector to create a Phyllotaxis pattern with Cinema 4D? Watch this super dope video to learn how.
Top 10 Reasons Corona Renderer is amazing!
Переглядів 35 тис.5 років тому
In this 100% my personal opinion video I share with you all a few reasons why I love Corona Renderer! Please remember this is just my opinion and I really wanted to share some things that I don't think many people are aware of!
X-Particles Working in Corona Renderer!!!
Переглядів 6 тис.5 років тому
X-Particles Working in Corona Renderer!!!
Planetary Atmospheres in Corona Renderer!
Переглядів 3,8 тис.5 років тому
Planetary Atmospheres in Corona Renderer!
Corona Renderer Threadripper 32-Core Demo
Переглядів 17 тис.5 років тому
Corona Renderer Threadripper 32-Core Demo
Corona Renderer now supports C4D's material tag stacking!
Переглядів 8 тис.6 років тому
Corona Renderer now supports C4D's material tag stacking!
Volumes, Fog & Displacement in Corona for C4D
Переглядів 41 тис.6 років тому
Volumes, Fog & Displacement in Corona for C4D
Real Chromatic Aberration with Corona
Переглядів 8 тис.6 років тому
Real Chromatic Aberration with Corona
Real Metals with a Stormtrooper head
Переглядів 2,8 тис.6 років тому
Real Metals with a Stormtrooper head
Variation Shader and Reference Shader with Corona!
Переглядів 3,9 тис.6 років тому
Variation Shader and Reference Shader with Corona!
How would you go about exporting them as separate objects in one go rather than exporting one by one. Is that even possible?
@@UTDMAN4EVA That's a great question. I would have to do some testing to see if there's a way. There's probably a way to do it with like a python script or something.
@@shawnastrom Let us know if you find something. I tried everything under the sun and still have no other choice but to extract one model at the time, which is forcing me to go with Kitbash Kargo. I have some of their packs for C4D but now that I'm switching towards Unreal, I wanna find the easy way of using the same assets rather than buying them again. Anyway...love your tutorials and appreciate your time.
Great video thanks for all the details here 🎉❤
👍💪
PLEASE make more sensible tutorials like yours! Thank you so very much !
Thank you sooooo much! Why does everything have to be such a nightmare to find in UE? Are they just making it more complicate because they can't think straight forward like normal 3D CAD persons. I come from SketchUP and 3D max Lumion and try to get away from paying platforms. The learning curve is just ridiculous. The loading takes forever and each time one needs to load a plugin its back to the REstart. I can't find the gyzmo, I lost my model in space, I cant get it back to the screen. Nothing is normal English it's like one has to learn the Shakespeare of 3D. I have a 4K monitor and I set the UI to 1.8 I pray this will stay that way. Why can't they have a "save setting" button? I am in 5.4 and most video tutorials are one year or more older. One guy said Windows Developer etc (which doesn't exist in 5.4 at all!) For this YOU are an EYE savior! Thank you.
te amo
What a ridiculously overcomplicated process just to get UV maps out of C4D. Maxon get your shit together. I'm coming from MAX and Blender and this is just a one click thing. 'Export UV layout' bamm, you've got it
Thanks Shawn! You saved me a bunch of working hours! :)
perfect, Thanks!!! CHATgtp and Sonnete doesnt help me
thank you king
This saved me a TON of time on my current project! Thank you!
Great to hear this! Good luck with the rest of it!
Amazing Tip Man ! Thanks !
my lines are super thicc
Great tutorial! Really valuable info. Thanks, Shawn
It doesn't allow to input number string on macbook's keyboard. I had to emulate numpad, then export the keyboard configuration file and change "NUMPAD_1" to 'ONE' and then import that into blender and turn off numpad emulation again. This is so messed up, why Blender is like that?
this is awesome, thank you! is it possible to plug a texture into this? I am trying with a 32bit png in black/white but it doesnt seem to be working
Hi, i came here to learn some tricks for C4D, i use blender/ Graphic Tablet and for navigation i use: Alt ---- Rotate the view Alt Ctrl ------ Zoom in/out Alt Shift ----- Pan Alt win ------- frame selection They are the best hotkeys for me because i have always my fingers naturally on Alt/Ctrl/ shift/win Thanks for the video
Hey Shawn, I've been so heads down on Toon, I missed this - thanks for the heads-up and walk through - that and yet another sweet af asset pack.
Does anyone know how to get the displacement to go outside of the bounds of the volume? The documentation has an example of it working but I can't figure out how to do it. Also I'm having an issue where it feels like the noise for displacement is also acting as a multiplier on the density. So the density increases as the displacement increases, which is really impractical. Is there something I'm doing wrong?
Good stuff mate! Thanks for the multiply tip!
I have a project in c4d and I want the texture exported out. How can this be done? Is there a way to export the png in the color tab? Then I can make my own materials in the other software I was going to use? Another way is the embed the textures right into the fbx, but I tried this and still didn’t work. If this worked then all I would need to do is bring in the fbx with embedded textures and it would be sync in my other software
Very helpful Shawn, thank you.
So weird. Density is missing in the latest Redshift. I just don't see it
Make sure you're bringing in the new Standard Volume Shader
will you have another video that goes in to more detail on how you set up the shader? That was the entire reason I watched!! Please and Thank You!
Absolutely! I was just pressed for time! I'll make a more in-depth video soon.
thx man spring update had so much new stuff i would have totaly missed this new gem of redshift without your tip ❤
Very cool, thanks a lot Shawn
as a mosue user i never think that Cinema 4D or even blender have this little features! since i always broke all my miffle mouse key using alt middle a lot
That is Incredible. You are my savior bro. Thanks for your great tutorial. Know i'm ready to try learn blender with c4d navigation. haha
You deserve a subscribe.
I am doing university project and you just saved me!!
umoshiroi ! the second time watched, got it ! amazing awesome simple efficient... the world needs more of those... cheers from Rio
This is helpful. Is there a way to have this happen all the time as a default startup? Presently it seem like I have to do this for reach new UE project.
I wish, but unfortunately I don't think so. Need to make this change each time you start a new Project.
@@shawnastrom No worries. Thought I would ask. Will see if I can reach out the Unreal team to make it a feature request.
@@shawnastrom OMG ... i just can't imagine the future. Really what are they on? Isn't there a setting to save in WIN11?
Nice tip!
is your opinion about corona renderer still same today?
Probably not! haha. They still don't have particle support and I'm VERY disappointed they ended up making their own node system and should have adopted Cinema's newer built in nodes.
quick and easy thanks
Straight forward and helpful, cheers.
Shawn, LIFESAVER!!!!! Thank you sir!
Stil there is so much room for improvements, Cycles in Blender seems to be 3X times faster. I don't understand why they don't make thing polished first then start focus on new features.
This has ALL been fixed in the latest version of C4D 2024.4! No longer an issue!
@@shawnastrom Hi Shawn, yes! Really good news! Thanks for the update.
Tkanks, from 2023 version there is a faster way to do this: Tools > Convert > Polygon Islands to Objects😉
Thank you for this! I was struggling trying to figure out how to get the C4D shader back😅
thanks but ua-cam.com/video/rHHt-tYS2es/v-deo.html
This is exactly what I was trying to do, thanks so much!
you saved my life at work today!!! thank you for this tutorial!
Its too slow to render. Still a bit noisy after 300 passes......fstormnis much better.
thank you, this is great!
Brilliant. It would be great if one could adjust the threshold/sensitivity by how large the exploded segments should be. Still, what's the main benefit of this trick compared to Poly Islands to Object?
For those who dont want to waste their time, he starts at 8:07
Awesome tip!
Oh GODS, how I missed it for several years I suffered without it)) thank you from the bottom of my heart
Just downloaded Blender to begin learning it as a C4D user. I hope this will make the transition or addition much smoother. Thank you for this!